Firework Frenzy

Firework Frenzy

Timeline

Goal

Role

August 2022 – April 2023

Allow users to create their own fireworks and watch a firework show in VR

UI/UX Designer

Overview

Firework Frenzy is the second exhibit experience I was a part of Bradley University’s Peoria Riverfront Museum FUSE showcase, being in 2023. It is a VR experience designed for the Oculus Quest 1 that lets users create a custom firework using preset colors, explosion shapes, and trailing effects designed by the Art & Design Team. I was on the UX team as a lead developer for Firework Frenzy’s environmental design in relation to the UI.

If you would like to learn more about Bradley’s FUSE event click the Button below:

The Problem and Solution

My team was tasked with creating an engaging 2-minute experience to display in the 2023 Interactive Media Exhibition. Non-game experiences were highly encouraged by the Interactive Media Department Faculty, and our team settled on the idea for our experience to be about building something that encouraged high-energy engagement. This concept manifested as an assembly line where users had to design as many fireworks as possible in a minute and 30 seconds, afterwards the user would see a firework show featuring all of the fireworks they created.

Timeline

Design
Brainstorming

Sketching Ideas

Ideating in
Figma

Wireframing/UX Design

User Testing

Finalizing the UI and Tutorial

Showcase

The Design Process

Reformatted Content

Initially we were going to give the user many more features to make choices with, but we trimmed down on branching in the flow to streamline development. The graphic represents the decision to make photos a token for every user as well as being a photo of their firework show instead of a single firework.

3D Interface Ideating

This crude graphic depicts how we designed the UI environment around the user, as well as some of the content we abandoned earlier in development.

Final UX Design

Tutorial Banner

This banner was displayed along the waiting line at FUSE for people to learn how to interact with our experience before sitting down and putting on a VR headset

Creation Station

This is the main Interface of the experience. Customization options are displayed on shelves and can be grabbed by pointing at them. Putting them onto the firework applies the change.

Firework Showcase

This is a snapshot example of the 20 second show for users to enjoy after the creation stage is finished.

Results

Firework Frenzy received very positive reception from every visitor who had the opportunity to mess around and interact with our project. We had no complaints, and we were able to meet all of our goals that we set at the beginning of development.

Firework Frenzy

Timeline

August 2022 – April 2023

Goal

Allow users to create their own fireworks and watch a firework show in VR

Role

UI/UX Designer

Overview

This prototype is the culmination of my team’s work during the 2023 Caterpillar/Bradley UX Challenge. I was on one team out of four casually competing for a high fidelity prototype for Caterpillar’s S.O.S. Fluid Analysis Submission process, and the highest voted one would be selected to be developed further by Caterpillar. I collaborated with a UX Design Lead and UX Resarch Lead from Caterpillar to create a fully digital redesign of Caterpillar’s S.O.S. Fluid Sampling analysis process on the side of the User.

If you would like to learn more about Bradley’s FUSE event click the Button below:

The Problem and Solution

My team, along with every other FUSE team, had to create an engaging 2-minute experience to display in the 2022 Interactive Media Exhibition. We decided on an AR Plant-building experience because it was unique, required devices that weren’t designed for very often in FUSE, and was accessible and understandable to the widest demographic possible

Timeline

1. Research and Brainstorming

2. Sketching UI Ideas

3. Wireframing in Figma

4. UX Design

5. User Testing

6. Finalizing the UI

7. Presentation to Clients

The Design Process

Competitive Analysis

During analysis simplicity in UI, specificity in information, and ease of use were what we considered to be the ideal for how we would design our UI.

3D Interface Ideating

This crude graphic depicts how we designed the UI environment around the user, as well as some of the content we abandoned earlier in development

Final UX Design

Tutorial Banner

This banner was displayed along the waiting line at FUSE for people to learn how to interact with our experience before sitting down and putting on a VR headset

Creation Station

This is the main Interface of the experience. Customization options are displayed on shelves and can be grabbed by pointing at them. Putting them onto the firework applies the change.

Firework Showcase

This is a snapshot example of the 20 second show for users to enjoy after the creation stage is finished.

Results

Firework Frenzy received very positive reception from every visitor who had the opportunity to mess around and interact with our project. We had no complaints, and we were able to meet all of our goals that we set at the beginning of development.

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